Designing levels for Def - no build zones
An update on how my approach to level design for Def is evolving - progression of towers and pre-saturating areas with Phr as no build zones.
View ArticleDef: new feature - captured base indicator
Today I added a small but significant feature to Def - an indicator of where bases are being captured.
View ArticleDef - new platforms & the mega-update
A progress update on Def PC / Mac / Linux (& maybe Android) ports
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